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Flite

Realtime Supervisor / CG Supervisor

Background

  • Framestore created the FUSE project (Framestore Unreal Shot Engine) an initiative to develop an new linear content pipeline to deliver Feature film VFX quality shots utilizing Unreal Engine.
  • I was the Product Owner for the FUSE project, and designed the full pipeline components that went into Unreal Engine.
  • The newly formed Engine team at Framestore implemented these designes into the components that were later used by the artists during the full production of FLITE

Pre-Production

  • During preproduction I acted as a Realtime Supervisor providing support for the previs/techvis team to start using the initial implementation of the FUSE pipeline.
  • All the while supervising the assets/environment team into starting to develop the key environments of Futuristic London and Stevies Apartment.

Shoot

  • On the shoot I supervised the Virtual production Team as well as performing various set related miscellanous tasks.


Technology Breakdown

Flite Full Short Film - Directed by Tim Webber

TRAILER

Breakdowns

Before And Afters

Tim Webber: I think that’s true. I think it’s hard to make stuff with Unreal at scale, it’s fine if you’re making it amongst a small team of people working closely together, but if you’re making it at scale, it needs a pipeline applied to it, and that was one of the things we wanted to do.


https://beforesandafters.com/2023/08/03/everything-is-live-at-the-same-time/

BTS of the shoot on FLITE


Features

3D World December 2023 Issue

Testing a new pipeline to create an ambitious short film.



FLITE: Art Department

[...] Stevie's history and how that would be reflected in the apartment, that there should be an indoor boarding area and given the success of her career it should be a huge, warehouse style loft.

https://www.framestore.com/work/flite-art-department?language=en

Art Department concept of Stevie's Apartment

Year:

2023

Project Duration:

20 Months

Director:

Tim Webber

IMDB:

Flite

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