Tim Webber: I think that’s true. I think it’s hard to make stuff with Unreal at scale, it’s fine if you’re making it amongst a small team of people working closely together, but if you’re making it at scale, it needs a pipeline applied to it, and that was one of the things we wanted to do.
https://beforesandafters.com/2023/08/03/everything-is-live-at-the-same-time/
Testing a new pipeline to create an ambitious short film.
[...] Stevie's history and how that would be reflected in the apartment, that there should be an indoor boarding area and given the success of her career it should be a huge, warehouse style loft.
https://www.framestore.com/work/flite-art-department?language=en