Look development of various crowd and prop assets (30+) from MPC turnover. Look developed with Renderman (Rex). Tasked with testing out efficient/realistic workflow to reproduce fires for city renders. Used a combination of low poly geo simulation (provided by FX artist) to simulate a flame and mapped a exr fire image sequence to provide lighting and visual appearance of fire.
Joined the Crocodile Attack sequence to assist in lighting and developing the underwater look for some shots in the sequence. Worked closely with compositors to drive the underwater look in comp as well to provide help with re-constructing final shots from the sheer amount of CG layers required. The sequence was rendered using Double Negative’s implementation of Isotropix's Clarisse.